Command
HQ Rules of Play |
Game Aids: |
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The following commands are all available to help you customize and speed up your game. Due to the real-time nature of the war, these can be quite useful. |
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Screen Macros |
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By pressing |
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Defining Macros |
To define a macro, zoom to the area you wish
to program. Center the zoom box in an area you like, size it to your preference, and
set up the background the way you wish (such as This information is saved throughout the game, and between
games. To return to that exact zoom location and window size, simply press the The first four macro IDs are already programmed into the game by default, but can be overwritten. They zoom to Europe, the Middle East, Japan, and North America. |
Undoing Macros |
To return to the screen position you had
before executing the macro, press
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I/O Commands |
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These commands deal with the input devices supported by Command HQ. They allow you further to fine-tune the play of the game, making it faster and more efficient. |
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Program Selector #2 |
If you use a joystick
or mouse, having to let go and use the keyboard can sometimes be frustrating.
Therefore, as many commands as possible have been placed on the menu bar for easy
access. However, there may be a command you use particularly often to which you
would like especially free access. You can get this by programming To do this, press By default, Throughout this manual, when we reference |
Calibration Command |
These commands allow you to adjust the sensitivity and reactions of the keyboard, joystick, and mouse. Keyboard: Press In addition, you can decide if you want the cursor to pop into
the center of any windows you create by setting To set the sensitivity bar or to toggle Mouse: You can do the same thing with the
mouse by pressing Joystick: The joystick moves at a constant
speed; |
Restart/Quit: Press Pause: Press Volume Control: Press Speed: By pressing At speed 0, the game-time does not pass at all. It is
similar to a pause, but units can still be given orders, and air strikes can still be
carried out. In competitive Command HQ play, it is
customary to reduce the speed to speed 0 before starting the game, so that both players
can plan their strategy and place their initial forces on the board before the clock
starts running. When both players say they are ready (using |
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Show Who |
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Command HQ is a game of hidden movement and surprise maneuvering; "can he see me?" is an important part of the strategy and tactics. |
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Games and Films |
During a game, you see your own units, and any
enemy units within scanning range. By pressing During a film (replay), you can toggle between four different views: Show Red, Show Blue, Show Common, and Show Both. Show Red and Show Blue show all the units of the selected side, and those units of the other side that are within scanning range. Show Common is the same as in the game. Show Both shows all units of both sides. |
Change Sides |
In addition to changing who is seen, you can
actually switch sides during a game. To do this, press |
Two Players At One Computer
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Switching sides can be especially useful when playing a game with two players at one computer, although that is really not highly recommended. To do this: 1) Select "Sgt. Stan Still" in the Opponent Options screen. 2) When the game begins, set the speed to 0 before unpausing. 3) The player whose side is showing gives orders to any or all of his units. Since air strikes are actually resolved at Speed 0, you may wish to limit the number of air strikes (but not air transports) a player is allowed to perform in each "turn" at the computer - a limit of two is fair. 4) Push 5) That player leaves the machine, and the other player sits
down, agrees to switch sides, and toggles After giving orders, he can toggle back to "Show Common" and speed up the game for an agreed-upon number of rounds (four rounds is fair) so both sides can watch, or he can stay with his own view and speed up for an agreed-upon number of rounds. At the end of those rounds, repeat steps 2-5. While this procedure works, it does lose the 'real-time' nature of the game, and is rather cumbersome. The best way to play a two-player game is with two connected computers. |
Kill My Unit |
If you want to kill off one of your units, you
can do so by selecting the unit and typing Normally, you would probably never want to do this. However, if you start getting the "No More Units" error (see Game Limits), you may wish to kill off some of your units in order to make room in the game for you to be able to buy new units. |
Give Me Money |
In solo games, you can 'cheat' by asking for
more money. By typing This command will only work when playing against the computer opponent. It will not work when playing a two-player game. |
Game Statistics |
When a game is over, either because one side resigned, one player captured all of the opponent's capitols, or through the onset of Nuclear Winter, you'll see a short animation declaring the winner and all of the land on the map will flash to the victor's color. (In the case of Nuclear Winter, there is no victor, and the world flashes white.) After you press a key, the endgame statistics will be displayed. This includes the player's names, a declaration of the victor, and all of the units of each type bought and lost during the war by each side, along with the survival ratio. Press any key to return to the map, showing the positions of all units at the end of the game. If you resume a saved war, these stats will only include the units bought and lost since the game was resumed. It also does not include any units on the map at the initial setup, in the 1918, 1942, and 1986 scenarios. To look at the statistics again after the game, or at anytime
during the viewing of a film, press |
Chqstats.txt | Anytime the game statistics screen is displayed, that same information is also stored in the file CHQSTATS.TXT. That file is deleted when the war or replay begins, and appended to each time the statistics screen is displayed. Therefore, it will contain the statistics of the last game played or replay viewed. This feature was provided because during tournaments, some players wanted to be able to quickly cut-and-paste the game statistics into an E-Mail that they could use to demonstrate their victory. If you play a tournament or ladder game, you may be requested to provide a copy of the statistics. To do that, open this file using any text editor (such as the 'edit' program in DOS, the windows notepad, or the 'e' editor under OS/2). Using one of these programs (among others) you can view the file and 'mark' the text, and 'copy' it to the clipboard. Then, when you compose your E-Mail announcing victory, you can 'paste' the text into your message. |
Game Films | |
After each game, a special replay (called a "film") is available for viewing. To see a replay of your game, to to the Main Options menu and select "Watch a Film". You'll see the previous war replayed. While watching, you can zoom and get other information, but you cannot "play" the film (but see Films to Games, below). Studying war films from prior games (especially games you lost) is an excellent way to learn some of the more intricate strategies behind Command HQ play. Saving a Film: If you like a particular war enough to keep a permanent record of it, go to the Main Options menu and select "Save a Film", then give this film a name as in Saving Games and Layouts, above. Remember that you can store up to 100 films in a single directory. If you will be saving more films than that, you should place them in separate directories, perhaps grouped by opponent. The default directory is the 'SAVE' subdirectory, which can be found in the directory where you installed the game. Load a Film: To view one of your saved films, select "Load a Film" from the Main Options menu, and select the film you wish to see. This film will be loaded into memory. Then select "Watch a Film" to see the replay. |
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Films to Games |
During a film, you can bring the computer
opponent in at any time and turn the film into a solo game by pressing You can turn this solo game into a two-player game by pressing |
Next Chapter: Advice and Hints